For parents
Gaming and money
Help for parents when games, Robux, V-Bucks and subscriptions matter — without banning games by default. The focus is on finding out what has actually been spent and setting boundaries that hold.
Last reviewed 4 September 2026
Working at a school?
Copy the message below — you can paste it into your school’s parent communication channel.
Why might this be relevant?
Many children spend money in games before parents notice. It is rarely bad intent — often small purchases that add up. When several in class talk about purchases, it can be hard to know what is normal.
Use this kit when…
- When several in class talk about purchases in Roblox, Fortnite or mobile games — and parents ask what to do
- After unexpected charges on parents’ cards — as calm information, not blame
- Before holidays when children have more screen time and easier access to purchases
What parents should know
- In-game currency (Robux, V-Bucks etc.) costs real money — the price is on the receipt, not in the game.
- Purchases can go through the App Store, Google Play, the game’s store or gift cards. Money can come from several places.
- Subscriptions and loot boxes can charge money every month — check the bank and receipts.
- Clear rules at home work better than panic bans — but cards and purchases should be locked so your child cannot buy without approval.
- Talk calmly about what is OK to spend — and what must be agreed first. Ask what they bought and why.
Talk about it at home
- “How do purchases actually work in the game you play? Show me where you buy things.”
- “Have you ever bought something without asking first? What was it — and how much did it cost?”
- “Do you know what Robux or V-Bucks cost in real money? Shall we find out together?”
Do this now
Share with parents
You can paste this into your school’s parent channel, email or intranet.
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Copy short message
Many children spend money in games — often via Robux, V-Bucks or subscriptions. We are sharing a free ParentPilot parent kit on in-game purchases, boundaries and next steps. It is not about banning games, but about finding out what was spent and setting limits. https://www.parentpilot.dk/en/skole/gaming-og-penge
Copy standard message
Gaming and money Many children spend money in games — via Robux, V-Bucks, mobile games or subscriptions. It is rarely bad intent, but small purchases add up, and parents do not always notice straight away. We are sharing a free ParentPilot parent kit on in-game spending, setting boundaries, and finding receipts and settings. The focus is on calm conversation and practical steps — not panic bans. No technical knowledge needed. https://www.parentpilot.dk/en/skole/gaming-og-penge